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INTRODUCTION
I will review all abilities of an invoker and tell you what to do
and what not to do. Don't take this as godly advice, I'm not the best
invoker ever, but I think I have a fair idea of what I'm doing.
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SKILLS
- You have staff, dagger, and mace. Use a staff at ALL TIMES. That
is unless you get a tomb of arcanus and wish to use it with a mace,
but a dagger is really the worst choice possible. You will never use
your weapon to do damage, remember this. You have the ability to
parry. Master this, it is an essential. Your parry will come in handy
against almost any class, possibly with the exception of another
invoker. Mana charge is still somewhat hard to understand. From what
I've seen, mana charge makes it so when you lose your concentration,
you don't lose as much mana..I haven't seen it help much. If you play
long enough, you will eventually master meditation and trance. These
are crucial at rank 50.
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DEFENSIVE SPELLS
- You have an array of very powerful defensive spells. Always keep
armor and shield up. Use protective shield against anyone that can
bash/bodyslam/thrust/air thrash you.
- Now..
You have a choice of one shield to put up of three. You have mana
shield, ice shield, and fire shield. Ice shield is extremely useful
against fire giants, Dedric can attest to that. I have never used fire
shield (never found an opportunity). Mana shield is by far your most
important defensive spell. While you have mana shield up, you take NO
DAMAGE from afflictive spells, or magical weapons. Each time your mana
shield is used, it docks away a small portion of your mana. This is
not normally a problem, but when faced with a magical weapon that is
hitting you quite a bit, your mana will drain very quickly.
- Important: DO NOT use spells when they are not necessary. When
fighting someone that can't bash, etc. you, do NOT use protective
shield. You need all the mana you can get.
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OFFENSIVE SPELLS
- I won't delve into the weaker spells, only the useful ones.
Icicle is a very important spell, it will bring swift death to any
fire giant. Never use anything but ice against a fire giant, period.
Call lightning is useful in a few circumstances. But because of the
limitations of weather and area, it is very hard to use. Fireball is
relatively weak compared to any high level spell, never use it at high
ranks. Jet steam is very important, use it against all dwarves and
duergar. Do not use hellstream unless you are trying to melt their
armor and can't beat them otherwise. Firestorm is a very important
spell. Firestorm has the capability to disintegrate, and the
capability to scratch. Here's how it works.. You cast a firestorm and
it immediately explodes, doing massive damage. Then, every round until
it wears off, it will hit your opponent. These hits are normally
pretty bad. Every tick it will explode, doing tons of damage. If you
cast it while it is already going, it will explode as well.
Hellstream is your most important spell. It must be at high
proficiency to be used successfully at level 50.
- Note: Do not expect hellstreams to do UNSPEAKABLE things to
people, and do not expect them to ever sink below a LACERATE. It is
true, certain people have taken lacerates, it is not uncommon. But, be
aware that saves will not help you against hellstream very much. I
would estimate about 50 saves vs. afflictive would be necessary to
make a substantial difference in hellstream.
- Hint: Use hellstreams at all times unless a vulnerability is
available to be taken advantage of. Hurricane is an almost useless
skill. Only use it when you have another person to do damage (for
example a squire.)
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MISCELLANEOUS SPELLS
- Enchant weapon/armor: These spells are not as useful at high
ranks. Enchant weapon will not help you, though it can benefit others.
Enchant armor can be used, though I find it very hard and not bringing
good results. I die too quick for enchanting my armor to be useful.
Dispel magic is one of your most important spells. Whenever you have
rank advantage or the opponent has low intelligence, dispel them. This
spell has a one-round lag. If you dispel their sanc away, most enemies
will die in two or three hellstreams. Word of recall - simple spell,
use it when necessary.
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COMBAT TIPS
- First and foremost, do NOT spam hellstream. Instead, wait until
your lag from your last spell is almost over, then hellstream. Always
dispel magic first if possible. Do not waste valuable rounds. As soon
as the lag from your last spell is up, cast again. Waiting one round
could mean your death. Do not be afraid to get very, very low on
health. Eventually, you will know exactly when you are going to die
and when not (except against assassinate of course.) You will be able
to gauge if you have the health to cast another hellstream. Be the
first to start the battle. If you have the opportunity, set up a
firestorm before the enemy enters. That way as soon as they enter, you
can immediately hellstream. Hellstream is one of the best spells in
the game to use when chasing after an enemy. You are almost guaranteed
that if they are running, they are close to death. One hellstream
should finish them off at this point.
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EQUIPMENT SELECTION
- Hit/Damroll do not matter. Always remember this. Depending on who
your enemies are, you need saves. Saves vs. mental are very important
so that you don't get dispelled. Saves vs. maledictive are very
important so you don't get silenced or any other annoying spells.
- Saves vs. afflictive are most likely the least important. Your
best bet is to get save vs. spell. Hit points are the MOST important
of all your equipment. Get all the hit points possible. This is even
of higher importance than mana. Armor classes is one of the things I
neglected for a long time. It is very important to take less damage
from enemies, so get high armor class.
Always use a staff.
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RACE SELECTION
Here are your choices:
- Human, Gnome, Avian, Elf, Drow, Faerie.
I regret making human, as it is not as good as I pictured. I could've
used more dexterity and intelligence.
- Note: Humans have 4 more constitution than elves, but invokers
get such low hps that it is of minor importance. This will only be the
difference of about 1 hp per rank.
- Gnome is an alright choice. I don't know much about them,
however. I would not make a gnome, because of the bashing
vulnerability however.
- Avian is a fair choice. The auto-flight is nice, but potions of
flight are not hard to get. The vulnerability to disease makes it
not-so-worth it to be avian.
- Elf is a very good choice. I would rather be an elf right now
than human. Their superior intelligence results in more trains and
more mana is always better. The dexterity is very important, along
with auto-sneak.
- Drow is very similar to elf, I would take elf over drow though.
- If I had the chance, I would change Kelav to a faerie. Here is
why: They get equal intelligence and dexterity as elves, and they have
auto-flight, and auto-sneak. They are the best of both worlds, avian
and elf. The very low strength and constitution is not as important as
one would think. For me, I have a squire to carry everything, and once
again, six constitution less in an invoker doesn't amount to much.
Faerie would have been a better choice for me.
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