Alignment Guidelines

by
Brian Leybourne
<brian@onyx.kiwi.gen.nz>
Compuserve <100033,2325>

I have had so many email requests for the complete list of alignments that I simply cannot reply to them all, so here is the list of alignment limits. I will point out again that these lists come from Paladium (Yes, I DID give paladium a plug in my last message) I have, however, made some minor changes, and you will notice that there is no list for true-neutral. I personally do not LIKE true-neutral as an alignment. I believe that no person can be totally self-interested and be totally neutral in all aspects, and thus I think NN is an unplayable character (sorry to all the druids out there!). Any DM's who want true-neutral guidelines, I will just suggest you take something in between NG and NE, CN and LN, and go from there. Anyway, here is the list then:

Oh, and just a tiny flame to the two dorks who posted me and whinged on about 'That's not your system, it was invented by Kevin Siembieda', GET A LIFE! I clearly stated in my last post, and have again in this post, that I was not claiming that I invented this method of alignment selection, but that I adapted it from the Paladium system, changing it a little because selfish does not mean the same as neutral. Anyway. Here 'tis:

Lawful Good

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  1. Always keeps his word.

  2. Never lies.

  3. Never attack, harm or kill an innocent foe.

  4. Never harm an innocent.

  5. Never torture for any reason. Will not allow torture.

  6. Always helps others.

  7. Always work within the law.

  8. Respects honor, self-discipline, authority and law.

  9. Works well within a group.

  10. Never take 'dirty money' or items.

  11. Never betray a friend. Ever. For ANY reason.

Neutral Good

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  1. Always keeps his word.

  2. Is VERY unlikely to lie, expept perhaps to an evil person.

  3. Never attack or kill an unarmed foe.

  4. Never harm an innocent.

  5. Never tortures for any reason. Is very unlikely to allow torture for any  reason.

  6. Never kill for pleasure.

  7. Always tries to help others.

  8. Works well in groups.

  9. Never take dirty money or items.

  10. Never betray a friend.

Chaotic Good

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  1. Keeps his word to any other good person.

  2. Lies only to neutral or evil people.

  3. Never attack or kill an unarmed foe.

  4. Never harm an innocent.

  5. Never torture for pleasure or information. Threats may be permissible.

  6. Never kill for pleasure.

  7. Always tries to help others.

  8. Distrusts authority.

  9. Works well in groups, but dislikes confining rules and 'red tape'.

  10. Never take dirty money or items.

  11. Never betray a friend.

Lawful Neutral

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  1. Keep his word of honor.

  2. Lie and cheat only if very necessary.

  3. Never attack or harm an unarmed foe.

  4. Never harm an innocent.

  5. Does not use torture unless ABSOLUTELY necessary. (Never for pleasure)

  6. Never kill for pleasure.

  7. Usually helps those in need.

  8. Works in groups well, especially if it suits his needs.

  9. Will quite possibly take dirty money.

  10. Never betrays a friend.

  11. Has a high regard for life and personal freedom.

Chaotic Neutral

---------------

  1. May keep his word.

  2. Lies and cheats if he feels it necessary.

  3. Never kill an unarmed foe, but may knock out or beat up one.

  4. Never kill an innocent but may harm or kidnap.

  5. Will use torture to extract information but not for pleasure.

  6. Seldom kills for pleasure.

  7. Is not likely to help someone without an ulterior motive. (Even if its just showing off!).

  8. Has little respect for authority.

  9. Does not work well within groups - tends to do as he pleases, despite orders to the contrary.

  10. Will usually take dirty money or items.

  11. Is very unlikely to betray a friend.

Lawful Evil

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  1. Always keeps his word of honor.

  2. Lies and cheats those not worthy of his respect.

  3. May or may not kill an unarmed foe.

  4. Never kill an innocent but will harm, harass or kidnap.

  5. Never torture for pleasure but will to extract information.

  6. Never kills for pleasure - always has a reason.

  7. May or may not help someone in need.

  8. Respects honor and self-discipline. Has no time for the law.

  9. Will work with others to attain his goals.

  10. May take dirty money.

  11. Never betray a friend.

Neutral Evil

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  1. Will not necessarily keep his word to anyone.

  2. Lies and cheats indiscriminately.

  3. Will happily kill an unarmed foe.

  4. Will harm and use an innocent, killing if necessary.

  5. Uses torture to extract information. (And enjoys it! May torture for pleasure).

  6. May kill for sheer pleasure.

  7. Feels no compulsion to help others without some sort of tangible reward.

  8. Works with others if it will help achieve his personal goals.

  9. Will take dirty money etc without hesitation.

  10. Will betray a friend if it serves his needs.

  11. Has little respect for others' lives.

Chaotic Evil

------------

  1. Rarely keeps his word. Has no honor.

  2. Lie and cheat anyone.

  3. Most certainly attack and kill an unarmed foe (those are the best kind!).

  4. Will hurt and/or kill an innocent without a second thought. (Or for pleasure).

  5. Uses torture to extract information and pleasure.

  6. Will kill for sheer pleasure.

  7. Is likely to help someone only on a whim.

  8. Despises honor and authority and self-discipline. Views them as weaknesses.

  9. Does not work well in a group. Constantly vying for power and/or command.

  10. Will always take dirty money etc.

  11. Will betray a friend. After all, you can always get another friend.

  12. Associates mostly with other evil alignments.

Well, that's the list as I see it. Mostly I urge my players to keep within alignments. Obviously people sometimes stray. The results can vary from serious (ask any ex-paladin who committed an evil act!) to mild. Generally I keep a record of transgressions and if a player tallies 10 in any one direction (good/evil/law/chaos) I will force an alignment change, as he is obviously playing a different alignment to the one he is supposed to be playing.